Horizon Tech builds iOS and Android apps from a single Flutter codebase — covering idea analysis, design, development, App Store and Google Play launch, and post-launch support. A typical MVP takes 4 to 8 weeks; a full-featured app takes 3 to 6 months. Pricing starts around SAR 15,000 for a simple app and reaches SAR 300,000+ for complex platforms. We have delivered 11 apps, nine of which are live on the App Store today.
We decide together which features genuinely deserve to ship first, and cut the ones that raise cost without clear return.
Interfaces designed for RTL from the ground up — not a mirrored translation — with clickable Figma prototypes before any code.
Up to 40% saving in cost and time versus two separate native apps, with near-native performance.
A complete management system with user roles and live reports so you run your own content and orders.
Saudi payment gateways, maps, push notifications, OTP verification, and links to your existing systems.
We handle developer accounts and review requirements until approval, then track bugs and updates.
Restaurants, salons, clinics, stores — where customers return, so notifications become a free channel instead of paid ads every time.
Camera, location, offline use, reading from hardware — what a website cannot give you however good it is.
Reps, technicians or drivers who need an app that works without coverage and syncs when the network returns.
Provider and customer, seller and buyer — where each side needs a different experience and live notifications.
A session to understand your business goal, audience and competitors, ending with a written, clear project scope.
User journey, then interactive Figma prototypes you test and approve before a single line of code.
Weekly deliverables — you watch the app grow instead of waiting until the end.
Testing on real iPhone and Android devices, plus a beta build for you and your team.
Store publishing, then performance monitoring and fixes after launch.
| App type | Price range | Typical timeline |
|---|---|---|
| Simple app / MVP | SAR 15,000 – 40,000 | 4 – 8 weeks |
| Medium app (accounts + payments + notifications) | SAR 40,000 – 120,000 | 2 – 4 months |
| Advanced app (multi-sided platform) | SAR 120,000 – 300,000+ | 4 – 8 months |
| App with AI features | From SAR 80,000 | 3 – 6 months |
These are estimates and vary with screen count, integrations, and design quality. You get an exact, tailored quote after the discovery session.
| The mistake | What it costs, and what we do instead |
|---|---|
| Building ten features in version one | Doubles the cost and delays launch by months before you know whether even one is wanted. We start with three and add based on real user behaviour. |
| Leaving App Store requirements to the last week | The most common rejection we see is forcing sign-in before any content. We build guest mode, account deletion and permission strings from the start rather than patching. |
| Opening store accounts in the vendor’s name | It makes your app hostage to any disagreement. Store accounts are opened in your name, and that is written into the contract. |
| Delaying the organization developer account | A business identification number can take weeks and quietly delays many launches. We start it in week one. |
| One delivery at the end | Means discovering disagreements too late. We deliver weekly so you watch the app grow and object early, while changes are still cheap. |
It starts around SAR 15,000 for a simple app or MVP, ranges from SAR 40,000 to 120,000 for a medium app with accounts, payments and notifications, and can exceed SAR 300,000 for a complex multi-sided platform. The biggest cost drivers are screen count, external integrations, design quality, and backend scope.
An MVP is usually delivered in 4 to 8 weeks including design, development, testing and store launch. A full app takes 3 to 6 months. The two most common causes of delay are requirement changes mid-build and late content delivery from the client.
Yes. We use Flutter to build one app that runs on both platforms from a single codebase, saving roughly 40% in cost and time versus two separate native apps while keeping near-native performance and experience.
Yes. You receive the complete source code and the store accounts are in your name. We keep no rights that restrict you, and this is written into the contract.
We handle App Store review requirements from the start (privacy policy, account deletion, device permissions). If a rejection happens, we resolve it and resubmit at no extra cost until approval.
Yes. We include a bug-fix support period after launch, followed by an optional maintenance contract covering updates and compatibility with new iOS and Android releases.
Start with one question: what problem does the app solve, and for whom? Then write down only the three most important features — that is your MVP. The biggest waste of budget for first-time founders is building ten features before confirming that even one is wanted. Budget SAR 15,000 to 40,000 for a first version, and hold part of it back for improvements after launch, because real user feedback will change your priorities.
An Apple Developer account costs USD 99 per year and renews annually; a Google Play account is USD 25 once. But the real cost is preparation, not fees: a published privacy policy, in-app account deletion, and a clear justification for every permission the app requests. Organizations need one extra step — a D-U-N-S number — which can take weeks, so start it early rather than in the final week.
The most frequent causes in our experience: forcing sign-in before the user sees any content (guideline 5.1.1), no in-app account deletion, weak justification for location or notification permissions, and an app that reads as a wrapped website with no native value (guideline 4.2). We handle all of these before the first submission, and if a rejection happens we resolve it and resubmit at no extra cost until approval.
A responsive site is enough if your audience visits once or twice, buys, and moves on. An app earns its cost when one of three is true: repeat customers you want to reach by notification instead of paid ads, a real need for device features such as camera, location or offline use, or a field team working outside the office. Practical rule: if you do not yet know whether your customer will come back, start with a website.
A native app is built separately for each platform; a hybrid app — Flutter, for instance — is built once and runs on both. In practice hybrid saves around 40% of cost and time and is entirely sufficient for more than nine out of ten commercial apps. Native earns its premium only in narrow cases: heavy games, advanced video processing, or dependence on a very new platform capability. Do not pay the difference unless you are in one of them.
Operating cost is usually lower than founders expect: hosting and a database for an early-stage app run SAR 150 to 800 monthly, notifications are free within normal usage, plus the annual store fees above. Add an optional maintenance agreement to keep pace with new iOS and Android releases. The line item people always forget is marketing — an app nobody knows about goes unused no matter how good it is.
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